Cover illustration: hand-drawn in Procreate and Photoshop. Realistic anatomy, natural behavior, a friendly face.

Case study · K–12 learning design

WE ALL NEED

WE ALL NEED

WE ALL NEED

Todos necesitamos

A bilingual, standards-aligned science kit that helps kindergartners discover what every living thing needs.

ROLE

Learning experience designer, writer, illustrator, art director

AUDIENCE

Kindergarten, ages 5–6, incl. English learners

STANDARDS

NGSS K-LS1-1 · K-ESS3-1

MODEL

5E instructional model

FORMAT

Print-ready, English + Spanish

TOOLS

Procreate, Photoshop, InDesign, Adobe Express, Firefly, GPT‑6

✦

WHAT THIS CASE SHOWS

✦

WHAT THIS CASE SHOWS

One kit, four kinds of expertise working together.

Pedagogy

5E instructional model

NGSS in three dimensions

Assessment with purposeful distractors

→ Sections 02, 03, 07

Bilingual K–12

Designed for pre-readers and English learners

English leads, Spanish supports

Color-matched vocabulary in both languages

→ Section 05

Illustration

Hand-drawn in Procreate

Research-based realism over cartoon humanizing

Every species true to its habitat

→ Section 04

Responsible AI

GPT-6, Firefly, and Adobe Express extend my own illustrations

Every image reviewed and corrected

Humans decide what to teach

→ Section 06

01

THE CHALLENGE

01

THE CHALLENGE

Kindergarten science materials usually fall into one of three traps.

✕

Charming, but loose

Cute animals that talk and wear clothes. Children remember the joke, not the science.

✕

Accurate, but for readers

Correct content that assumes children can read on their own. Most five-year-olds can’t yet.

✕

Spanish as an afterthought

Bilingual classrooms get translations added at the end, not designed from the start.

THE GOAL

A kit that is scientifically rigorous, works for pre-readers, treats both languages with care, and shows teachers what children actually understand.

02

WHAT CHILDREN WILL DO

02

WHAT CHILDREN WILL DO

Identify

the four basic needs of animals: water, food, air, and shelter.

Distinguish

plant needs: plants make their own food using water, air, and light.

Use a model

to show how an animal’s home meets its needs.

Explain

their thinking aloud with a sentence frame: “The owl needs…”

NGSS, in three dimensions

PE

K-LS1-1 · K-ESS3-1

DCI

LS1.C · ESS3.A

Practices

Models · Data

CCC

Patterns · Systems

03

FIVE PIECES, ONE SEQUENCE

03

FIVE PIECES, ONE SEQUENCE

Each piece has one job in the 5E model. Together they move children from noticing a pattern to explaining it.

1 · ENGAGE

Anchor poster

Starts with one question: Why do all the animals come to the water? Children notice the pattern before anyone names it.

2 · EXPLORE

Sorting cards

Six living things, five needs. Children discover every animal needs the same things.

3 · EXPLAIN

Read-aloud book

A bilingual book that names the pattern across four habitats, with a teacher guide.

4 · ELABORATE

Build the owl’s home

Cut, glue, and say: children model what the owl needs in its forest.

5 · EVALUATE

Exit ticket

A one-page check with a scoring guide and a next step for each level.

Product mockup: the full kit as it would arrive in a classroom

Product mockup: the full kit as it would arrive in a classroom

04

ILLUSTRATION, BACKED BY RESEARCH

04

ILLUSTRATION, BACKED BY RESEARCH

The most visible decision was also a research decision: draw animals that are friendly, but never human.

Hand-illustrated in Procreate

✕ HUMANIZED

Clothes, talking, human actions

Children learned fewer real facts and were more likely to give animals human traits.

✓ REALISTIC

True anatomy, natural behavior

Children learned more facts and applied them to real animals.

THE EVIDENCE

In a study with 3- to 5-year-olds, books with realistic animals led to more factual learning than the same content with humanized animals. Later reviews of picture-book research point the same way: realism helps young children transfer what they learn to the real world.

Ganea, Canfield, Simons-Ghafari & Chou (2014), Frontiers in Psychology · Strouse, Nyhout & Ganea (2018), Frontiers in Psychology

How I applied it

Accurate bodies and natural behaviors: each animal drinks its own way.

Gentle, expressive faces to build connection, without clothes or speech.

One real phenomenon: every animal and plant belongs to a dry-season savanna waterhole.

05

BILINGUAL BY DESIGN

05

BILINGUAL BY DESIGN

Spanish was designed in from the start, not translated at the end. The visual system does half the language work, so every child can follow, whatever language they speak at home.

ONE ICON · ONE COLOR · TWO LANGUAGES

water

water

agua

food

food

comida

air

air

aire

shelter

shelter

refugio

light

light

luz · plants

SENTENCE FRAME, SPOKEN ALOUD

The owl needs ______.

El búho necesita ______.

Children complete the frame aloud with a need card, in English or Spanish.

English leads, Spanish supports, on every page and card.

Key words color-matched in both languages, so children connect them at a glance.

Icons carry meaning without reading, for pre-readers and English learners alike.

Answers can be drawn, glued, or spoken, in either language.

06

AI inside a professional pipeline

06

AI inside a professional pipeline

AI was one tool in a professional workflow, not the author. I drew the characters by hand, used AI to extend them into a consistent set, and finished every piece in professional design tools.

HUMAN

01

Original illustration

I sketched and painted every character by hand, with accurate anatomy and natural behavior.

Procreate

→

AI-ASSISTED

02

Extend the set

Starting from my illustrations, AI helped generate the card artwork and the cover in the same style. I selected, corrected, and rejected outputs.

GPT-6

Adobe Firefly

Adobe Express

Icons from Adobe Express, recolored to the need palette.

→

HUMAN

03

Retouch and color

I fixed details, matched colors to the need palette, and checked scientific accuracy in every image.

Photoshop

→

HUMAN

04

Layout and print

I laid out every piece with a shared grid and type system, with bleeds and crop marks for print.

InDesign

THE RULE

AI never decided what to teach. Content, scientific accuracy, and every design decision stayed with me.

AI never decided what to teach. Content, scientific accuracy, and every design decision stayed with me.

07

Every choice teaches something

07

Every choice teaches something

The most important decisions were not visual. They were about what a five-year-old can do and what a teacher needs to see.

DECISION 01

Built for children who can’t read yet

Built for children who can’t read yet

Built for children who can’t read yet

WHY

Most five-year-olds do not read independently, and many are learning English. If an instruction needs reading, the child depends on an adult and the activity stops being theirs.

HOW IT SHOWS

✓

One icon, one color, and one word for each need, in every piece.

✓

One clear action per step, each with a pictogram: cut, glue, say.

✓

Answers are drawn, glued, or spoken, never required in writing (CCSS W.K.2).

✓

English leads, Spanish supports, with key words color-matched in both.

DECISION 02

Assessment that reveals thinking

Assessment that reveals thinking

Assessment that reveals thinking

WHY

If every option were a correct need, children would circle everything and teachers would learn nothing. The exit ticket has to separate real understanding from guessing.

HOW IT SHOWS

✓

A toy and a hat act as purposeful distractors that separate needs from wants.

✓

Light appears only with plants, so it is learned as a plant need.

✓

The scoring guide asks teachers to probe reasoning, not just count answers.

✓

Three levels, each with a next step for the teacher.

08

One collection

08

One collection

A warm palette drawn from the savanna, a small type system, and print-ready production with bleeds and crop marks. Student worksheets stay clean and ink-light, because teachers print them.

ONE COLOR PER NEED

Water

#3B7EA8

Food

#5E8C31

Air

#3E9E9A

Shelter

#B5603A

Light

#D9A02B

for plants only

The same color, icon, and word mark each need in every piece, in both languages.

THREE TYPEFACES, THREE ROLES

We All Need

We All Need

Fredoka · headings and child-facing words

The owl needs shelter.

The owl needs shelter.

Cherry Swash · story

Read each prompt aloud.

Read each prompt aloud.

Libre Baskerville · teacher text

The read-aloud: one animal, one need per page.

MOCKUP

Packaging and card finish, designed as a product a school could order.

The teacher guide: NGSS alignment, vocabulary, and a page-by-page read-aloud guide.

09

See the real pieces

09

See the real pieces

Open each piece as it was designed for the classroom.

ENGAGE

Anchor poster

Open PDF ↗

Open PDF ↗

EXPLORE

Sorting cards

Open PDF ↗

Open PDF ↗

EXPLAIN

Read-aloud book + teacher guide

Open PDF ↗

Open PDF ↗

ELABORATE

Build the owl’s home

Open PDF ↗

Open PDF ↗

EVALUATE

Exit ticket + scoring guide

Open PDF ↗

Open PDF ↗

10

In the hands of children

10

In the hands of children

4 children
+ 1 teacher

4 children
+ 1 teacher

4 children
+ 1 teacher

Four kindergartners used the kit with their teacher, who shared her observations afterward. Her feedback shaped the final materials.

Observations reported by the teacher. Small informal test, not a formal study.

Focus

Focus

Attention held

The illustrations kept children focused, including children who usually struggle with attention.

Next!

Next!

Curiosity drove the book

Children were eager to see which animal came next, a sign the repeated pattern was working.

0 toys

0 toys

Needs versus wants was clear

No child circled the toy on the exit ticket: the difference between needs and wants landed.

11

What the kit delivers

11

What the kit delivers

5E

5E

Complete standards-aligned sequence

1

1

Bilingual read-aloud with a teacher guide

11

11

Print-ready sorting cards with packaging

1

1

Hands-on modeling activity with cut-outs

3

3

Rubric levels, each with a next step

REFLECTION

“The most important decisions in this project were not visual. They were about what a five-year-old can do, what a teacher needs to see, and how every image, word, and icon teaches something.”

“The most important decisions in this project were not visual. They were about what a five-year-old can do, what a teacher needs to see, and how every image, word, and icon teaches something.”

“The most important decisions in this project were not visual. They were about what a five-year-old can do, what a teacher needs to see, and how every image, word, and icon teaches something.”

WHAT’S NEXT

Extend the kit into first grade with 1-LS1-1, how body structures help living things survive, and create a digital version for interactive whiteboards.

LET’S WORK TOGETHER

Need learning materials like this?

Need learning materials like this?

I design standards-aligned, bilingual learning experiences for schools, publishers, edtech companies, and organizations, from curriculum and assessment design to illustrated, print-ready materials.